pixelpoet 4 hours ago
Great article! I've never implemented surfel based GI but almost every other variant (even old school radiosity) and this article is making me want to try it out :)
juretriglav 4 hours ago
Thanks! Absolutely, dig in, the code is MIT :). I bet your previous experience would lead to significant speedups/quality improvements somewhere in the bowels of the pipeline. Contribs very welcome, too!
juretriglav 5 hours ago
Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering pipelines right here on the open web? Join me on this journey and let's find out!